Post Mortem - Evil Eyes
So I finished this game 2 days ago now and have received some nice feedback from fellow jammers and friends. I have learned a lot from previous games I have made, and with this game, I tried to hone a new skill; art. As with all game jams, there are things to learn from and do better in future projects, and I will now list the major things I did right and the major things that would have improved the game a lot.
Sprites & animation
- What I did right: I am very happy with the cartoony feel of this game and I think the very simple animations blend very well with the sprites.
- What to learn: For the next time, I think I need to add animations to the main menu as well. One jammer suggested that something should happen when you press the big Play-button and I totally agree. I would also have liked to slightly animate the Evil Eye and the Spaceship, but definitely, the Tutorial-button which most people missed existed. This brings me to my next point.
Tutorial
- What I did right: Nothing much here honestly.
- What to learn: To make a game enjoyable and accessible the player must first understand the controls. When I created this game I put almost all focus on the playing of the game, and when that was done I slapped an explaining image on there to explain the controls. However, this image was hidden behind a tiny button on the main menu, dwarfed by the other extremely large UI elements. For the next time, I should spend much more time with the tutorial, even trying to seamlessly implement it into the gameplay.
Controls
- What I did right: Opposite to the tutorial I think I did everything right here, almost everything. Before even implementing enemies I tweaked the values of the controlling of the spaceship so that it felt perfect. I didn't do anything else in the game until I thought it was satisfying just flying around without any care in the world.
- What to learn: The only thing I think would have made the controls better is if I would have added a rocket burning sound for moving forwards, it would have been an improvement. Games make or break with player controls and I should keep spending a lot of time making them feel just right.
There are a few other things I did right and a few I could learn from but for this game, these were, according to me, my major wins and fails. I hope you learned something from this postmortem, I know I have at least.
Peace!
Files
Get Evil Eyes
Evil Eyes
Try to survive for as long as possible as the evil eyes tries to kill you in this endless space game!
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